ABOUT ME

I’m a Cinematic Designer, Editor, and Filmmaker with over a decade of experience shaping stories across film, HETV, branded content - and now, games.

I’ve edited feature films and documentaries for BBC, CNN, and National Geographic, collaborated with directors like Werner Herzog and Rafael Kapelinski, and directed award-winning shorts, commercials, and music videos for clients including Vogue, Sony Music, and Numero Tokyo.

After years in post-production - cutting, supervising, and polishing stories - I’ve transitioned into real-time storytelling. I now bring my narrative instincts and editorial precision into Unreal Engine 5, designing in-game cinematics, narrative sequences, and interactive scenes powered by Sequencer, virtual cameras, and immersive visual design.

My goal is simple: to keep telling powerful, emotionally grounded stories - whether they unfold on a screen, across a timeline, or inside a game engine. I’m especially drawn to experiences that blur the line between cinema and gameplay, where every cut, light shift, and camera move serves both the story and the player.