I’m a Cinematic Editor, Designer and Director working across AAA games and film, with over a decade of experience shaping narrative through editing, directing and visual storytelling.
My background spans feature films, HETV, documentaries, commercials and music videos. I’ve worked on productions for BBC, National Geographic and Channel 5, collaborated with filmmakers including Werner Herzog and Rafael Kapelinski, and directed award-winning shorts and commercial work for clients including CNN, Vogue, Sony Music and Numero Tokyo.
I currently work as Lead Cinematic Editor / Project Lead at HEROIC by Room 8 Group, leading a multidisciplinary team across a large-scale narrative AAA title. Working closely with Cinematic Direction, Cinematography, Narrative, Level Design and Cinematic Design, I help shape everything from individual shots and dialogue scenes to action sequences, gameplay transitions and the wider cinematic flow of the game.
My work sits at the intersection of cinema and interactive storytelling: combining performance, camera, composition, pacing and editorial with real-time workflows in Unreal Engine. I’m particularly interested in how cinematic language can respond to player agency—where storytelling doesn't simply interrupt gameplay, but becomes part of the experience.
At the heart of everything I do is the same thing that first drew me to filmmaking: character, emotion and story. Whether I'm working inside an edit, behind a camera or in a game engine, I want every creative decision to serve the story and the player.
