I’m a Video Editor, Cinematic Designer, and Filmmaker with over a decade of experience shaping stories across film, HETV, branded content - and now, games.
I’ve edited feature films and documentaries for BBC1, Channel 5, and National Geographic, collaborated with directors like Werner Herzog and Rafael Kapelinski, and directed award-winning shorts, commercials, and music videos for clients including CNN, Vogue, Sony Music, and Numero Tokyo.
After years in post-production - cutting, supervising, and polishing stories - I’ve transitioned into real-time storytelling. I now bring my narrative instincts and editorial precision into Unreal Engine 5, designing in-game cinematics, narrative sequences, and interactive scenes powered by Sequencer, virtual cameras, and immersive visual design. I am currently working as Lead Cinematic Editor at Heroic by Room 8 Studio for a high-profile client on a narrative-rich AAA horror title. It’s an incredibly cinematic project, and I couldn’t have hoped for a better first step into game development - one that perfectly marries my years of editing and directing expertise with my growing passion for cinematic design. My role bridges editorial leadership and creative collaboration: shaping cutscenes, transitions, and narrative sequences in Unreal Engine 5, while leading a team of editors to deliver immersive, emotionally impactful storytelling.
My goal is simple: to keep telling powerful, emotionally elevating stories - whether they unfold on a screen, across a timeline, or inside a game engine. I’m especially drawn to experiences that blur the line between cinema and gameplay, where every cut, light shift, and camera move serves both the story and the player.