‘Batman: The Enemy Within’ [Telltale Games / Gamespot, Promo/Cinematic]

Crafting this cinematic promo wasn’t just about editing—it was about telling a story that hits like Batman himself. Using original in-game assets, along with Avid Media Composer and Adobe After Effects I stitched together key character moments, action-packed sequences, and the psychological tension that makes Gotham tick. With a keen eye for narrative flow and pacing, I delivered a cinematic piece that feels like an in-game cutscene—perfectly teasing what players can expect.

I love cutting compelling, story-driven cinematics or in-game cutscenes; that’s where I thrive. From dialogue-heavy scenes to high-octane action, I know how to weave gameplay footage into an emotional, engaging journey that players remember.

 

‘Waiting…’ [Cinematic, Unreal Engine 5.4.4]

Unreal Engine Cinematic – My First Step into Cinematics using game engines

This is where it all begins, my dudes—my first cinematic using Unreal Engine 5.4.4, and I had a blast! Working with assets from the UE Film Academy, animation rigs from Mixamo, and Terribilis Studio’s converter, I had an absolute blast blending my film knowledge into this project. From shot composition to pacing, it felt like directing on a virtual set, where everything just clicked as the pieces came together.

What I Learned So Far:

  • Animation Workflow: Setting up and refining character animations using Mixamo rigs and UE 5 assets.

  • Cinematography in Unreal: Translating film techniques like framing, movement, and lighting into a virtual environment for cinematic impact.

  • Asset Integration: Combining assets from different sources, troubleshooting compatibility, and making it all flow seamlessly.

  • Rendering & Sequencing: Using Sequencer to time out shots, apply post-processing, and give it a more polished cinematic feel and look.

What’s Next:

This is just the beginning. I’m planning to update this page regularly as I evolve, creating more dynamic cinematics with better storytelling, smoother animations, and custom environments. The goal? To push my film knowledge even further into the world of games and interactive storytelling.

Each new cinematic will be another step in the journey. 🎬🚀